INTRODUCTION
• Simulating/Managing Social Complex Phenomena
• Leadership and Management in Complex Systems
• Serious Gaming
• Agent-Based Games for Testing Leadership and Management
• Single and Multiplayer Settings
• Summary and conclusions
SIMULATING AND MANAGING SOCIAL COMPLEX PHENOMENA
• Study of how people interact
• Scale prohibits experimentation with real populations • Agent-Base modeling (ABM)
• Networked agents
• Each agent is an individual
• Interaction may modify agent behavior
• Managing complex phenomena introduces complexity • Techniques to manage turbulent situations vary
• Technique success depends on responding to agent behavior
• Which may change based on interactions
LEADERSHIP AND MANAGEMENT IN COMPLEX SYSTEMS
• Traditional leadership research • Generally focuses on single period in time
• Doesn’t address dynamic relationships
• Timing of leadership principle application matters
• Primary leadership functions • Instructional and regulatory
• Developmental
• Simulations offer promise to help model leadership in complex systems
SERIOUS GAMING
• Applying gaming techniques to real life situations • Flight simulators
• Effective for evaluating complex environments • Player must interact with multiple actors and situations
• Currently used for side range of training applications
• Leadership use • Deterministic – limited scope
• ABMs in serious gaming can help understand more complex interactions
AGENT-BASED GAMES FOR TESTING LEADERSHIP AND MANAGEMENT
• ABM games with autonomous AI population
• Test leadership style effectiveness • Explore which styles work best in different situations
• Determine the best choice for a given scenario
• Current state of the art is more conceptual
• Advances needed in interfaces • Need to allow users to interact with simulation
• Keep players engaged
BEHAVIOR IMPACTED BY MULTIPLE FACTORS
SINGLE AND MULTIPLAYER GAMES
• AI may react poorly to management input • Simulating unexpected consequences of decisions
• Overactive AI may degrade realism
• Players can dynamically see how decisions affect others
• Early simulations allow for only single players
• Multiple real players adds more realistic interaction • Players replace some AI
• Players interact with each other and AI
SUMMARY AND CONCLUSIONS
• ABM-based gaming can measure behaviors of players
• Supports experimentation in controlled environment
• Study leaderships and management in complex systems
• Focus
• Interaction with leadership
• Interaction with players as a result of leadership action